"Python is a versatile programming language that strongly supports Object-Oriented Programming (OOP). This paradigm models real-world entities as objects with attributes and methods, promoting code reusability, modularity, and maintainability. Key OOP concepts in Python include classes, objects, inheritance, polymorphism, and encapsulation."- Gemini 2025
Python excels at automating repetitive tasks. If you're doing something tedious, consider writing a script. It'll save you time and reduce errors in the long run.
Scripts range from simple command sequences to complex programs with functions and external modules, offering flexibility for various automation needs.
This script:
This helps organize cluttered directories by grouping files of the same type together, making it easier to manage and locate files.
import os import shutil # Get the current directory current_directory = os.getcwd() # Get a list of all files in the directory files = os.listdir(current_directory) # Organize files into subdirectories based on their extensions for file in files: # Skip directories if os.path.isdir(file): continue # Get the file extension _, extension = os.path.splitext(file) extension = extension[1:] # Remove the dot if extension: # Create a directory for this extension if it doesn't exist if not os.path.exists(extension): os.makedirs(extension) # Move the file to the corresponding directory shutil.move(file, os.path.join(extension, file)) print(f'Moved {file} to {extension} folder') else: print(f'Skipped {file} (no extension)') print('File organization complete!')
You may have seen a Python script with a main function. That's an optional convention used to structure code and control its execution when the script is run directly versus imported as a module.
main
main()
def greet(name): return f'Hello, {name}!' def main(): name = input('Enter your name: ') message = greet(name) print(message) if __name__ == '__main__': main()
class Character: def __init__(self, name, health): self.name = name self.health = health print(f'{name} initialized with {health} health.') def attack(self, target): target.health -= 10 print(f'{self.name} attacked {target.name}.') print(f'{target.name} now has {target.health} health.') player1 = Character('Hero', 100) player2 = Character('Villain', 80) player1.attack(player2) player2.attack(player1)
Hero initialized with 100 health. Villain initialized with 80 health. Hero attacked Villain. Villain now has 70 health. Villain attacked Hero. Hero now has 90 health.
Object-Oriented Programming (OOP) is a programming paradigm that organizes code around objects and classes rather than functions and logic. It provides a structured approach to software development through four fundamental principles that promote code reusability, maintainability, and scalability. Understanding these core concepts is essential for building robust and efficient applications.
A blueprint or template that defines the structure and behavior of objects. A class specifies what attributes (data) and methods (functions) its objects will have, but doesn't contain actual data itself.
An instance of a class that contains actual data and can perform actions defined by its class. Objects are the concrete entities that exist in memory and have specific values for their attributes.
The practice of bundling data (attributes) and methods that operate on that data within a single unit (class), while restricting direct access to some components. This promotes data hiding and protects the internal state of objects.
The process of hiding complex implementation details while showing only the essential features of an object. It allows users to interact with objects through a simplified interface without needing to understand the underlying complexity.
A mechanism where one class (derived class, child class, subclass) acquires the properties and behaviors of another class (base class, parent class, superclass). This promotes code reusability and establishes hierarchical relationships between classes.
The ability of objects of different classes to be treated as instances of the same base class, while maintaining their specific behaviors. This allows the same interface to be used for different underlying data types or classes.
# This is the parent class class Animal: def __init__(self, name): self.name = name def make_sound(self): print('noise') def move(self): print('walk') # This child class overrides both methods class Dog(Animal): def make_sound(self): print('woof') def move(self): print('run') # This child class overrides one method class Cat(Animal): def make_sound(self): print('meow') # This child class overrides one method class Bird(Animal): def move(self): print('fly') animals = [Dog("Snoopy"), Cat("Garfield"), Bird("Tweety")] for animal in animals: # name is inherited from parent class name = animal.name print(f'\n{name}') # polymorphic methods animal.make_sound() animal.move()
Details: